ABOUT

In 2015 a group of architects joined together to start a concept where technology was an integrated part of the space in order to redefine the ways we use it. The main idea was to use hardware and software to create a living being. The space​,​ as an extension of our bodies. During the following years we have been researching multiple tools, materials and technologies in order to get closer to this idea, such as digital fabrication, robotics, artificial intelligence, soft structures and computer graphics.

Light and movement generated by digital signals, but also materiality and mechanics, are the means by which we give life to our pieces. We have been moving towards flexible systems which can redefine their forms according to user interaction, such as soft robotics pumped with air. Our inspiration comes from the analysis of natural phenomena translating them to biomimetic processes.

The objective is to create machines that live in symbiosis with nature, learning and evolving from this interaction while responding to human needs. A different approach to the way we position technology in the ecosystems. As a collective we work in between realities, the reality of our dreams, translated into virtual and completed in the physical realm with our bodies. We design, program and build our own structures, learning with the process, therefore enhancing our skills through each project.

Natural and artificial, virtual and physical, human sensorium, these are the concepts on which we base our research, representing them with pieces that reflect the techniques we believe are essential to do so. This is the ERROR which we named 43. The creation of an organism that is the extension of our existence.

 

https://www.error-43.com/

www.instagram.com/43error/

www.youtube.com/channel/UCgW1jBU3QvP7Q5Zx4ywGfYg

BIO

EXHIBITIONS

2015

“Light refraction” and “Displaced landscapes”, Canal180, Abrantes, PT; Future in progress II, ISEA International (Inter-Society for the Electronic Arts, Vancouver, CA; “The city”,full dome projection in Immersive Film Festival , Espinho, PT.

2016

Stage design for several Vertice group events.

2017

“Bactéria”, “1km of LEDS”, “Mikvé” and “What is real” installations inside Clepsidra Festival, Castelo de Vide, PT; Videomapping “{color: #6a6c70}” inside Reaction AV, Caldas da Rainha, PT; Temp studio 1. Organization and exhibition of: “THE CITY” (also exhibited at Heden Coworking), “Archive of reals in cyberspace” ( also exhibited in Muxima gallery), “Alforreca v4.-4”, Lisboa, PT.

2018

“Lilith ‘s paradise” VR experience, Festival Criatech, Aveiro, PT; “Mushi” installation, Aura Festival, Sintra, PT; “Rorschach” installation, Festival Iminente, PT; “Void 4d” installation, Loures, PT; “Untitled_VNZ” live performance (with Federico del Pozzo), side event, Biennale di architettura di Venezia, IT; “Untitled_VNZ” live performance (with Federico del Pozzo), Les Voûtes, París, FR; “Untitled_VNZ” live performance (with Federico del Pozzo), Niu espai artístic, Barcelona, ES; Temp studio 2. Organization and exhibition of: “Loading Lilith’s paradise” VR experience and “Untitled_vnv” live performance (with Federico del Pozzo), Lisboa, PT; Temp studio 3. Organization and exhibition of: “Loading Lilith’s paradise.2” and VR experience, Lisboa, PT.

2019

“Creature Comforts”  VR experience at TODOS, Lisbon, PT; “Loop” installation for Bienal da Arte Contemporânea da Maia, PT; “Rhesus”. Virtual Reality installation for World Ayahuasca Conference, Girona, ES; “Nasci Nasci” installation, Aura Festival, Sintra, PT; ERROR X Pedrita studio light installation. Festival Iminente, Lisboa, PT; Collaboration with Marionet theater company, to create stage visuals for the piece “100 anos da Tabela Periódica”, multiple locations, PT; (ongoing) SOS Climate Waterfront, Thessaloniki, Greece. Collaboration to create an interactive installation to display the results of the research inside this European project, awarded with a Marie Curie.

2020

Mundus Imaginalis, curated by STATE OF THE ART in Centro Colombo, Lisboa, PT; Metamomorphoseon, Festival Criatech, Aveiro, PT.

2021

Performance, Utero, Lisboa, PT; Metamorphoseon , Normativa do gesto, paisagem artificial, Casa do capitão, Lisboa, PT; Performance, Artemis, Lisboa, PT.

 

COMPETITIONS

2014

ART VISION Circle of Light Moscow International Festival, Moscou, RUS.

2015

Second prize in FIMG Festival Internacional de MApping de Girona, ES; ART VISION Circle of Light Moscow International Festival, RUS.

2016

Mikaboshi, the god of chaos video mapping, 1 minute Projection Mapping, Niigata, JP.

2017

LPM Live Performers Meeting, Amsterdam, NL; Second prize in ART VISION Circle of Light Moscow International Festival, Moscou, RUS.

2018

LPM Live Performers Meeting, Rome, IT.

2019

Closed competition for a temporary interactive pavilion for Oeiras municipality, PT. (WON) with the project ‘x+x+’.(Currently stopped for COVID-19)

2020

Closed competition for an aerial installation in Centro Colombo, Lisboa, PT. (WON) with the project ‘Mundus Imaginalis’.

 

TEACHING EXPERIENCES:

2018

Workshop Real ≠ Reality at Universidade Lusófona de Arquitetura, Lisboa, PT; VR workshop at Telenoika, Barcelona, ES.

2019

VR Workshop at Ocupar Espaços, CRJ, Belo Horizonte, Minas Gerais, BR.

 

PUBLICATIONS:

2015

ISEA 2015 Art and Disruption 21st International Symposium On Electronic Art, Vancouver, CA, Edited by kate Armstrong.

2019

Catalogue-Maia Biennial of Contemporary Art, Andreia Garcia.

2020

Underdogs Artists – a decade [2010-2020], Underdogs gallery; PEA2020 – Portuguese Emerging Art 2020, Fundação PLMJ.

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